Question for Classroom TeachersPosted in Blog on July 23, 2010 by Whitney Crooks
by Angela Wohlfarth
How many times have you rearranged your classroom furniture in order to better accommodate students' needs? Just deciding what furnishings to keep and what you could discard can be _________. If you are anything like me, you tend to save in order to reuse "stuff" in fresh ways-but that, too, becomes a storage headache. Designing classrooms to fit the growth of the children you serve is well worth the investment of time and energy as your school year begins. We know that one of the most effective ways to reduce conflict in a classroom is to foster a feeling of community. By using cooperative activities children begin to acquire needed problem solving skills, so what better way to get all this started than by taking a fresh approach to classroom clutter. Telling the TruthPosted in Blog on July 13, 2010 by Whitney Crooks
Three questions: 1. Should we teach children that they should tell the truth? 2. If we tell children that they should tell the truth, are we being truthful? 3. Is the coach who teaches a young basketball player how to use a head-fake to deceive an opponent teaching the youngster to tell the truth? Introduction to HOT BOWLPosted in Blog on July 02, 2010 by Whitney Crooks
Are you up for a tough quiz? Here are questions that will challenge all of us: One step toward finding the answers is service learning events called HOT Bowls – higher-order thinking projects that fit in the curriculum of high schools and middle schools. Connect High Schools and the CommunityPosted in Blog on June 27, 2010 by Whitney Crooks
High school education is not working – especially for students from low-income families: Resolving ConflictPosted in Blog on June 27, 2010 by Whitney Crooks
How should people deal with each other when one person feels wronged or there is a conflict? What does "enteam" mean?Posted in Blog on November 29, 1999 by Ted Wohlfarth EnTeam means learning to win together - in other words, learning to reach goals on a win-win basis. I am often asked how we came up with the name "EnTeam". EnTeam is all about carefully examining definitions to words we use regularly but sometimes neglect to think about deeply. For example, people use the words "learning" and "play" on a daily basis--especially if they are in a school. EnTeam asks teachers to examine the definitions of those words, and make sure that when they ask their students to "learn" or "play" they do so in a way that most enriches the students' learning and lives. Coaches will often use the word "win." But what are they really asking their players to do? Is it to defeat other people? Or work in collaboration to achieve a goal. The same process applies to academic games in reading, math, and other subjects. Students learn strategies for studying together. They keep score their ability to solve problems and accomplish goals in the classroom. They have fun playing with ideas. Learning - gaining understanding and skill through instruction, study, play, or other experiences Play - any activity that gives players freedom, power, fun, and opportunities for taking risks Win - achieve a goal; defeat an opponent Win together - two or more players working in collaboration to achieve a goal that requires defeating impersonal opponents such as time, fear, ignorance, distance, anger, animosity, etc. Keeping score of goal attainment - EnTeam games keep score of collaborative performance: Both sides win or both sides lose depending on their ability to improve their score together. EnTeam game keep score of multiple events. Players lose unless the score for both teams continues to improve in a series of successive games. Players win if they improve their combined score. Score keeping - EnTeam games use two types of scoreboards: 1. Group best Scoring - a match consisting of at least two games; scores achieved by two or more teams working together are combined and then compared consecutively. If the combined score increases in consecutive games, the teams win together. If the scores decline, the teams lose together. 2. All-for-One Scoring - a match consisting of three games involving three or four teams working together in pairs; scores from each cooperative game are recorded on an EnTeam score sheet to determine whether the teams won or lost together. If the scores do not increase, the teams lose together. EnTeam score sheets also show which team contributed the most to their combined score. In the language of game theory, a game is any event in which the decisions made by one participant impact the other participants. Game theory is not limited to sports or children's play; game theory applies to business transactions and social relationships including marriage, buy-sell agreements, and other negotiations. Game theory classifies EnTeam games as non-zero-sum games in contrast to zero-sum games. For example, poker is a zero-sum game because the winnings of one player equal the losses suffered by other players. A zero-sum game is analogous to dividing a pie: If one person's slice gets bigger, someone else's slice must get smaller. A non-zero-sum game is analogous to increasing the size of the pie so everyone's slice can be bigger. EnTeam games include physical sports, table games, and academic games. See examples online at www.enteam.org |
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